Start with the unlock you need
Open Technologies with T in the documented February demo when you want to check a unit, upgrade, or orbital unlock. For a new building, start by checking what you've already built and which resource infrastructure the target requires. The developer's design notes separate those two paths, which helps you work out where to look before committing to an upgrade.
Read the two prerequisite paths
The developer journal on tech trees and building upgrades describes technologies as the way to open additional units, upgrades, and orbitals. It describes placed buildings as the way to open more advanced buildings. These are documented design roles. Check your current build for the actual prerequisite attached to each option.
| Goal | Where to start |
|---|---|
| Recruit an additional unit type | Check Technologies for the unit unlock. |
| Unlock a more advanced structure | Check the buildings and resource infrastructure required by the structure. |
| Find a new upgrade or orbital | Check the relevant technology options. |
Use the refinery example to check a blocked build
The journal uses an Elerite Refinery to illustrate a possible prerequisite for buildings that require Elerite. If a building is unavailable, check whether its requirement is a specific structure before investing in unrelated research. The example explains the relationship. It doesn't establish that every faction or every advanced building uses the same condition.
FAQ
Which key opens Technologies?
The official February demo table lists T. Use your current controls if you've remapped it or are playing a different build.
Where should I look for an advanced building?
Start with the building's own requirements. The developer journal describes a chain in which buildings can unlock other buildings.
Can I use the first game's Quanta progression here?
Use the sequel's displayed requirements. The journal discusses the first game's Quanta system as background and describes a different split for Ashes II.