If you want income from a specific resource node in the documented Ashes of the Singularity II demo, select the node and press B to build a resource harvester. If you want more baseline income, capture and hold regions connected to your home region. These actions serve different goals, so check what you’re trying to earn before committing your army.

Build a harvester on a resource node

Select the resource itself before pressing B. The official February demo hotkey list assigns B to the Build menu in general use and to building a harvester when a resource is selected. If you see the ordinary menu while targeting a node, recheck what you selected. Use the binding displayed in your build if it differs from the demo list.

Earn baseline resources from regions

The June developer briefing on region resources describes baseline income earned by owning territory. Plan expansion around regions you can hold and connect to home. A forward capture is more useful when your opponent can’t easily take the region connecting it to the rest of your territory.

The same briefing identifies the Quantum Archive as a structure that multiplies regional output. A productive, defensible region is a good candidate if you want to improve the output of an existing holding.

Choose where to invest next

Look for a connected expansion if your current holdings offer little income. If you already have a strong region and can defend the route home, consider improving that region before stretching the front. In contested territory, compare the expected income with the units you would need to capture and defend it.

FAQ

Do I press B with the army selected?

For the demo harvester action, select the resource itself. The same key normally opens Build.

Do I need a harvester to earn baseline regional income?

The June briefing describes baseline output as a benefit of owning regions. The demo shortcut applies to harvesting a specific resource node.

Can I rely on the demo key in every version?

The published controls describe the February demo. Check the binding in your current build before relying on it.