Scout before sending a costly PHC unit into a fight. The developers' Ashes II FAQ describes PHC units as generally stronger individually and more expensive. Give each expensive unit a target it is suited to fight and a way to leave if the situation changes.

Find the target before committing

Confirm what you are attacking and where opposing forces can reach you. If you cannot see what is behind a frontline unit, pause the advance while you scout. Your goal is to make the first commitment with enough information to use your unit's strengths, especially when replacing a loss would tie up resources you need elsewhere.

Pick the engagement your unit wants

The pre-release faction reveal profiles two distinct tools. The Nemesis is a ground sniper built for long-range anti-tank work. Use a supported position where it can fire before opposing armor closes. The Hyperion is an aerial dreadnought described as anti-ground. Commit it to a ground target you have identified and consider what could threaten it on the way in or out.

Keep a route out of the fight

Before pushing in, decide which way you would pull back and which friendly force can cover it. If the enemy brings a threat you cannot handle, withdraw and add the missing support before trying again. A unit that survives can contribute to the next attack without another recruitment order.

FAQ

Should PHC rely on a smaller force in every match?

No fixed army size follows from the reveal. The useful distinction is the higher typical investment per unit, which makes the choice of engagement and support important.

Is the Nemesis a general frontline tank?

The reveal describes it as a long-range ground anti-tank unit. Use that range when choosing its position.

Do these tactics depend on preview damage numbers?

They depend on the roles documented for the sequel. Check the current build for exact balance, costs, and timing.